Medieval Total War 2 Mongols
- Medieval 2: Total War How to play as the Mongols/Timurids without modding! If this is your first visit, be sure to check out the FAQ by clicking the link above.
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The resumption of the Mongol invasion of Europe, during which the Mongols attacked the medieval powers of Poland, Kiev, Hungary, and miscellaneous tribes of less organized proto-Russian people was marked by the Mongol invasion of Rus' starting in 21 December 1237.
In my Grand Campaign as the HRE, I have reached that 'wonderful' period of when thé Mongols ánd Timurids begin expanding in European countries.The Mongols éither glitched or sométhin, but they wandered around for awhile before deciding into the Kiev area and expanding into Vilnius.The Timurids have taken many of Poultry, and the northern Holy Gets.Therefore what are winning tactics against these men? I'n noticed that retreating tó bridges and various other bottleneck locations are great against the MongoIs, but I doubt I can depend on that method too much, especially in the Northern. Sieges are usually most most likely gonna be how our causes engage.
What are usually good tactics in sieges? Ballista systems are all built.Same for the Timurids. What are the greatest strategies in sieges? Does bottlenecking function with them too, even with their elephants? Truthfully it differs from game to game. Occasionally they just get over their spawn regions and the general area around it.
I have never truly noticed a smart Mongol ór Timurid Al, which places them under several of the European factions (who can have got moments of splendour in various games).Essentially if all they are usually heading to do is sit there, create up your energies and smash them one city at a time.If they really try battling you, limit their movement. Destory their boats whenever you notice them. Snare them in their personal area (easiest to perform with the Mongols in far eastern Poland) and then deal with them one army at a time, falling back again and repairing after hitting each one.
Then slowly progress forward. Stone walling works quite nicely, espeically in your scenario, where I suppose you are usually upward to at minimum being able of producing quality soldiers.For actual sieges, spearmen as always are good and operating out to interrupt their people of archers dirt their formations and spirits up.
End up being very careful of carrying out this with thé Timurids though. Théir weapons will shank light cav if they get captured in their fireplace and large cav will end up being smashed by elephants.The Mongols are usually qite simple to deal with but the Timurids are usually a little hardér.
Fortunatly in many games you have got the hidden option: obtain them to combat each some other. This functions at least sven away of the ten periods I've done it so far. Originally submitted by Jack Skellington:In my Great Strategy as the HRE, I possess attained that 'beautiful' time of when thé Mongols ánd Timurids begin expanding in Europe.The Mongols éither glitched or sométhin, but they wandered around for awhile before negotiating into the Kiev region and growing into Vilnius.The Timurids possess taken most of Chicken, and the northern Holy Lands.Therefore what are winning strategies against these men?
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I'm noticed that retreating tó bridges and other bottleneck locations are great against the MongoIs, but I question I can rely on that method too very much, specifically in the North. Sieges are usually most most likely gonna become how our pushes employ. What are usually good tactics in sieges? Ballista podiums are all built.Same for the Timurids. What are usually the best techniques in sieges?
Will bottlenecking work with them too, actually with their eIephants?In sieges, weighty infantry are a main factor - so provide your greatest.Also, whoever can be defending has a large morale benefit if they are combating in the city center. If the enemy is defending, and escape to the town centrre, I'd recommend you wipde thém out with missiIes, if you have the missile advantage. If you don't have got the missle benefit, I suggest you attempt to get rid of as numerous as probable BEFORE they achieve the town centre - age.g. By sending fast devices around the streets to roles where they can prevent the escape of foe units.As for eIephants, what I perform is focus on making them operate amok by using fire arrows and/or gunpowder weapons.As with industry battles, it is smart to elimiate their generals earlier on. Originally posted by Jack port Skellington:In my Great Strategy as the HRE, I have got achieved that 'beautiful' period of when thé Mongols ánd Timurids begin expanding in European countries.The Mongols éither glitched or sométhin, but they came around for awhile before negotiating into the Kiev area and growing into Vilnius.The Timurids possess taken most of Poultry, and the northern Holy Gets.So what are winning methods against these men?
I'd heard that retreating tó bridges and additional bottleneck locations are great against the MongoIs, but I question I can rely on that technique too much, specifically in the Northern. Sieges are usually most likely gonna end up being how our makes participate. What are usually good techniques in sieges? Ballista podiums are usually all constructed.Exact same for the Timurids.
What are the greatest tactics in sieges? Does bottlenecking function with them as well, also with their eIephants?In sieges, weighty infantry are a main element - so provide your greatest.Also, whoever will be defending has a huge morale advantage if they are combating in the city center. If the foe is defending, and getaway to the city centrre, I'd suggest you wipde thém out with missiIes, if you have the missile benefit. If you don't have the missle advantage, I recommend you try out to remove as several as probable BEFORE they achieve the city center - y.g. By delivering fast systems around the streets to jobs where they can prevent the getaway of enemy models.As for eIephants, what I do is focus on making them operate amok by making use of open fire arrows and/or gunpowder weapons.As with industry battles, it is usually wise to elimiate their generals early on.Can my mounted crossbowmen move one-on-oné with the MongoI installed archers? Those are the total killers for me, is certainly those mounted archers!
Its, actually, a device gun in the MedievaI worldHopefully I cán make use of these strategies to crush these Mongols. Exact same way you offer with mouted archérs in RTW. Capture them.CHE offers it right when they state that one of the best ways to blunt Mongol attacks is just have got an sophisticated balanced military (five cav, fivé archers and 10 infantry) in your frontline ciites. Watch them struggle to consider also one without bringing three armies.Keep in mind, they have got number Right now, but you possess a substantial empire by this point and can hide them with armies as soon as you start pushing everything in one path. Create them spend for any progress they create, consider to kill any routing products.basically, kill as many as you cán before they obtain a city and can start repairing stuff.
Then try and obtain it back again. The Mongol and Timurid power comes from momentum, manuever, and firépower. Neutralize those ánd you will seriously kneecap them.In common I find it very best to-even in the country- discover a solid placement, goad them into attacking, and then stand like a rock as significantly as probable, refusing to become baited out except to operate down routers (and even after that.).
But city defenses are particularly painful for them. Put on't underestimate their capability to wheel around actually within a town though.I'michael not sure how considerably along you are usually, but Imperial Reiters are great desks to the like sof Elephants and horse archers.
Especially because they mix a several of their benefits and negate a several of their disadvantages.And like they mentioned, ruin their soldiers. Consider to eliminate whole stacks, with focus on their characters. Without them they will break.It also helps if you have got spent some function in assassins.
They perform by the exact same guidelines you and the various other AI do; once all their people- or at least the Imperial Family members- are lifeless the faction coIlapses into rebels. RebeIs who will require the OMG WHAAT superstar and skull mix that both flavors of Genghisid possess. That makes it less difficult for them to get rubbed out.I'g also suggest studying a bit of the wins the Koreans, Western, Russians, Maluks, and This man acquired over them, simply because well as Mongol and Timurid victories. They should give you some concepts of how the Mongols battle, what most likely earned't work agianst them, ánd what will.ln particular, my use of ambushes ánd tripwire forts ágainst the Mongol ánd Timurid doomstacks was motivated by Alauddin's i9000.And above all, remember: You can boost your troops. They can't as very much.
Originally posted simply by:The Mongol and Timurid power arrives from energy, manuever, and firépower. Neutralize those ánd you will seriously kneecap them.In common I find it most effective to-even in the countryside- find a solid position, goad them into attacking, and after that endure like a rock and roll as significantly as possible, refusing to become baited out except to operate down routers (and even after that.). But city defenses are particularly unpleasant for them. Wear't underestimate their ability to wheel around also within a city though.I'michael not certain how much along you are, but Imperial Reiters are great desks to the such as sof Elephants and equine archers. Especially because they mix a several of their advantages and negate a several of their weaknesses.And like they mentioned, damage their soldiers. Attempt to eliminate whole stacks, with importance on their heroes.
Without them they will fail.It also assists if you possess invested some work in assassins. They play by the exact same guidelines you and the other AI perform; as soon as all their personas- or at minimum the Imperial Family- are deceased the faction coIlapses into rebels. RebeIs who will be short of the OMG WHAAT star and skull blend that both flavors of Genghisid possess. That can make it much easier for them to obtain rubbed out.I'chemical also suggest learning a bit of the wins the Koreans, Japan, Russians, Maluks, and This man experienced over them, mainly because properly as Mongol and Timurid victories. They should provide you some concepts of how the Mongols combat, what most likely won't function agianst them, ánd what will.ln specific, my make use of of ambushes ánd tripwire forts ágainst the Mongol ánd Timurid doomstacks has been motivated by Alauddin's i9000.And above all, remember: You can rejuvenate your troops.
They can'testosterone levels as significantly.Assasins are a 90-10 possibility of failing.Korean, Japanese, Russians, Maluks all acquired various armies and techniques than West Europe and actually Medieval Uk had. How can their techniques assist?To stop the Mongol flexibility would We're combating in Russia, Land of the Level Plains. Not much choices to corner them. My Imperial Knights had been capable to run down some installed archers.and will be it simply me or cán their archers ánd artillery not really miss also if they wished?I perform have Reiters in some regions. So far, no property engagements with the Timurids however! Hopefully I can get more protective opportunities before we assault. Originally posted simply by:Korean, Western, Russians, Maluks all experienced different armies and methods than American European countries and even Medieval Germany experienced.
How can their strategies help?Basic; the armies are various but the exact same principles are usually still helpful. It's difficult to get an army more different from the contemporary West than those of the Spring and Autumn Chinese fiefdoms, but thére's a cause why people still read through Sun Tzu's Art of Battle.If the MongoIs and Timurids acquired difficulty breaking up through a fortification range in Indian (like they did against Khillij) they'll probably endure against one in Germany, Poland, or whatever you obtained to.Ditto foot archers in defensible terrain, like the Koreans utilized (though that's more useful for when I'meters playing Britain). Initially posted simply by:To end the Mongol flexibility would We're fighting in Russia, Property of the Smooth Plains. Not really much options to corner them.Who stated anything about cornering them?Let them try and crack your formations and obtain shot up or hacked dówn as they try out.In conditions of ending Mongol mobility, properly if the landscape isn't normally conductive to it, shape it.Constructed forts (which you can perform also in enemy place). On the open fields find a place- even flat planes possess some deviation- and arranged up a nice hedgehog of infantry, missile soldiers, and cavalry that can endure enemy costs or missile attacks and fire back harder than they cán.You've got a lot of options avalible to you, so don't panic. Originally submitted simply by:My Imperial Knights had been able to operate down some mounted archers.Yeaaaaahh.
That is definitely not really a excellent shift. You dropped into the specific same capture they used to crepe mixture a Polish-Bohemian-German military to demise atAnd one of their favorite tricks in general. The Parthians may possess helped codify the idea of the Parting Shot but the Mongols elevated it to an complete Art Type.So.Perform NOT. chase their horse archers with your large cavalry. Online casino usa real money. You are just enjoying to their strengths. You're not most likely to catch them, but you are most likely to capture dozens of guy and equine killing arrows in the try. The amount of exclusions to this principle where it will be a good concept to cost at them ar every, quite uncommon.That can be why I emphasize not chasing Mongol horse archers, but pushing them to move on the bad and refusing to be baited out intó chases like thát.
Originally posted by:I do have got Reiters in some areas. So significantly, no property engagements with the Timurids yet!
Hopefully I can get more defensive jobs before we assault.Easy to understand.Remmeber though: any placement can end up being a defensive one if used right. So take treatment.And good luck!EDIT: Furthermore, for all my mentions of the historical record regarding the Mongols, maintain in thoughts one region where the game plays them lower. Their intelligence networks.In the past they had been incredible at rotating webs of spies and gleaming cleverness. By the period they create their entry on the map they had already been recently studying Europe and the MENA for decades and got a quite, very great idea of where everything was, how it all fit collectively (or didn'testosterone levels), talents, weaknesses, and who has been linked to who before the initial bow was drawn.Here?
They basically start in a enormous blob and then spread out there. It'h okay since they do have some assistance from the AI and organic instincts, but they certain'y wear't have the kind of understanding they experienced historically, or the participant can possess.Take benefit of that. Originally posted by:You might discover it helpful recruiting Alan Lighting Cavalry mercenaries (they are usually very fast, armour-piercing light cavalry - useful for catching up with missiIe cavalry, and actually chewing upward weighty cavalry if utilized carefully, credited to their armour-piercing capability) -These pages display how you can recruit and teach your assassins to become really skilled:Would Armoured sergeants furthermore work? Trigger presently I dont have got enough Generals down there for a Alan Light Calvary Mercenary prospecting mission, and the Mongol Front side will be in northern Russia. Initially posted simply by:You might find it helpful recruiting Alan Lighting Cavalry mercenaries (they are very fast, armour-piercing lighting cavalry - useful for catching up with missiIe cavalry, and even chewing up large cavalry if used carefully, expected to their armour-piercing capacity) -These web pages show how you can recruit and teach your assassins to be quite skilled:Would Armoured sergeants furthermore work?
Result in presently I dont possess plenty of Generals down presently there for a Alan Lighting Calvary Mercenary prospecting mission, and the Mongol Front side is usually in north Russia. Armoured sergeants are great at melee vérsus cavalry, but missIe cavalry can destroy them at a distance.
It varies evry period but by today their armies should be pretty spread out. It is certainly a great tactic to consider them oné by oné with two ór three of yóur armies.
In open up battle cavalry and missile troops are essential to offer with their mounted archers, and run them down if they run away. In general, be intense, you may not really be capable to protect all your settlements, so launch your own attacks, consider their metropolitan areas. If you get rid of troops, use mercenaries to maintain the strike ungoing. AI constantly thinks protective if they find you assault they probably will escape any way, and actually if they dónt, you can often recapture some pay outs, because it is certainly simple to get an military in your homeland. Create sure your cities have maximum free garrison, therefore they dont get easy sieges. Im not really a large lover of departing a lot of forces behind in cities/castles because you never ever know where their gonna hit and you may end up fighting in open up battle anyhow because they exceeded your heavy defended town and proceeded to go on to the next one. Initially posted by:Stuff stakes behind the primary gate.
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Providing they wear't possess great siege weapons, they'll split down the gate, obtain burnt by essential oil (if you're also using Retrofit which you most likely aren't). And obtain murdered on stakes.I'michael busy dealing with the MongoIs and my tactic so much has long been to sit and get away in my stone cities wait around for them to butchers themselves. Unfortunately, the Timurids start in Russia where I just possess Wooden Wall space.Dont believe HRE devices can place down levels.Armoured Spearmen fixed in their special formation at the gates, has established to become lethal to the MongoIs when they cost in.
Got their common's a few moments.I had taken the Mongols last region! I got a notice stating their armies had been heading back Far east. But 1-2 converts later on, I obtain a see stating their armies were nearing my countries. They still have a several armies nevertheless in Europe. Will this mean that they can nevertheless take regions until they expire out?